[Bug 21492] Creating new/opening existing project fails in WinterMute Engine

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 10 08:54:42 CST 2010


--- Comment #11 from Stefan Dösinger <stefandoesinger at gmx.at>  2010-02-10 08:54:42 ---
> =>0 0x7b832783 DebugBreak+0x3() in kernel32 (0x00337a18)
>   1 0x7e0349b0 in winex11 (+0x549b0) (0x00337a48)
>   2 0x7de7c259 _XError+0x109() in libx11.so.6 (0x00337ae8)
>   3 0x7de84258 in libx11.so.6 (+0x45258) (0x00337b48)
>   4 0x7de84602 _XReply+0x152() in libx11.so.6 (0x00337b88)
>   5 0x7de61c76 _XGetWindowAttributes+0xc6() in libx11.so.6 (0x00337bf8)
>   6 0x7de61df2 XGetWindowAttributes+0x42() in libx11.so.6 (0x00337c18)
>   7 0x7d51e03b in libgl.so.1 (+0x6303b) (0x7c145f68)
>   8 0x00000001 (0x7c0857d8)
>   9 0x7c03d870 (0x7c145f28)
>   10 0x00000000 (0x00000008)
>   11 0x00000000 (0x00000000)
Your Wine build is apparently lacking debug symbols. Can you rebuild with debug
symbols enabled so files and line numbers show up in the backtrace? I'm mostly
interested in the functions that call libgl.so.1(8, 9, ...) - I suspect they
should be somewhere in wined3d, unless your app is using opengl and d3d in

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