[Bug 10495] Wine should support PulseAudio

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 13 17:16:40 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=10495





--- Comment #217 from Ben Klein <shacklein at gmail.com>  2010-02-13 17:16:38 ---
(In reply to comment #216)
> (In reply to comment #215)
> > winealsa has already been improved to work better with pulse.
> 
> No, that was tried, but it still doesn't work any better than it did before.
> (stutter, dropout, latencies)

This does not correlate with my experiences doing user support in #winehq.
There was certainly marked improvement.

> > ALSA's OSS emulation doesn't have OSS4 features, and does not work
> > with dmix, so software mixing while using ALSA's OSS is impossible.
> 
> You are confusing the kernel version of OSS emulation with alsa-oss - the whole
> point of the latter is that it works with dmix.

No, I'm not. And alsa-oss is unstable enough to warrant an independent winealsa
driver.

> > What more can a pulseaudio proponent wish for?
> 
> A bit more of help & goodwill would be nice. Oh, and of course no "us against
> them"-labeling people "proponent". That would be great, too.

The ball is not currently in my court.

> > As soon as someone demonstrates the technical reasons why a separate
> > winepulse is needed (and why you can't do the same things with an improved
> > winealsa) [...]
> 
> Let's try it with a fun fact first: winealsa tried for over two years now - and
> didn't manage.

No. There have not been two years worth of attempts at getting winealsa to work
better with pulse. The pulse-related patches to winealsa have gone in much more
recently.

> Now, here's the technical reason: A native sink is better than a compatibility
> sink.

I would thank you not to put words in my mouth, and do not attempt to turn this
thread into a technical discussion on the merits (or lack of) of pulseaudio.

> The only thing that is certain is that winealsa (or wineesd) doesn't work
> _right now_ and winepulse does.

This is not a certainty. From what I gather, it's app-dependent. And I'm still
waiting on an answer to how MIDI is handled.

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