[Bug 19511] Bioshock: Parts of water appear as a solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Feb 19 07:38:48 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=19511
--- Comment #11 from Henri Verbeet <hverbeet at gmail.com> 2010-02-19 07:38:47 ---
(In reply to comment #10)
> author Henri Verbeet <hverbeet at codeweavers.com>
> Mon, 1 Feb 2010 12:52:58 +0000 (13:52 +0100)
> commit adf4ca2e23873811a22fc82022f5d7753e9d569a
>
> wined3d: Handle a zero source value for WINED3DSIH_RSQ.
>
> This is the first commit to show the red fog (and other solid colors light
> reflections).
That's clearly a different problem than the initial bug though, possibly a
duplicate of bug 21627 and bug 21641. I would very much like to fix those
regressions, but I'm currently waiting for console output and hardware info for
those.
As for the original report, since that's not a regression it will be harder to
debug, although that's mostly a matter of carefully looking at how the game
draws those objects. The limit there is simply the amount of available
developers.
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