[Bug 19511] Bioshock: Parts of water appear as a solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 19 07:38:48 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=19511





--- Comment #11 from Henri Verbeet <hverbeet at gmail.com>  2010-02-19 07:38:47 ---
(In reply to comment #10)
> author    Henri Verbeet <hverbeet at codeweavers.com>
>         Mon, 1 Feb 2010 12:52:58 +0000 (13:52 +0100)
> commit    adf4ca2e23873811a22fc82022f5d7753e9d569a
> 
> wined3d: Handle a zero source value for WINED3DSIH_RSQ.
> 
> This is the first commit to show the red fog (and other solid colors light
> reflections).

That's clearly a different problem than the initial bug though, possibly a
duplicate of bug 21627 and bug 21641. I would very much like to fix those
regressions, but I'm currently waiting for console output and hardware info for
those.

As for the original report, since that's not a regression it will be harder to
debug, although that's mostly a matter of carefully looking at how the game
draws those objects. The limit there is simply the amount of available
developers.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list