[Bug 21782] New: StarCraft 2 initializes slowly and falls back into fail safe graphics with builtin d3d
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 20 09:15:19 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=21782
Summary: StarCraft 2 initializes slowly and falls back into
fail safe graphics with builtin d3d
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: lubosz at gmail.com
Created an attachment (id=26336)
--> (http://bugs.winehq.org/attachment.cgi?id=26336)
Log with built in d3d
The game initializes very long.
In game i get the following warning:
"Your computer has run out of paged pool memory. Visual quality may degrade.
Your graphics settings have been lowered to help, but performance may still be
poor."
This output is spammed continuously, so i suppose it's in the render loop:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the
format lookup table
The interesting thing is that this does not occur during the login screen in,
where graphics are rendered with game engine settings. I can even
set the options to Ultra and the framerate does not drop.
The initialisation process is a lot of faster with native d3d9 from winetricks.
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