[Bug 21801] New: 3D Rad demo "BeltBall" (and others) crash on exit

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 21 09:18:36 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=21801

           Summary: 3D Rad demo "BeltBall" (and others) crash on exit
           Product: Wine
           Version: 1.1.39
          Platform: x86
               URL: http://www.3drad.com/games/BeltBall%20v102.exe
        OS/Version: Linux
            Status: NEW
          Keywords: download
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: dank at kegel.com


The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d  BeltBall v102.exe
Runs great on Vista.
It installs fine; to run it, to get past bug 21790 by doing 
'winetricks vcrun2005'.

The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020.  Work around this with 'winetricks d3dx9'.

The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the game to run in a window.

Let the game start, then quit.  It will crash after shutting down.


This affects all the demo games at that site, not just this one,
but the reported error seems to vary by game.

+relay is really slow, so I had to use
[HKEY_CURRENT_USER\Software\Wine\Debug]
"RelayExclude"="ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;RtlAllocateHeap;msvcrt.isxdigit;KERNEL32.GetProcessHeap;msvcrt.isalnum;KERNEL32.CompareStringA;msvcrt.isspace;RtlAllocateHeap;msvcrt.isxdigit;KERNEL32.GetProcessHeap;msvcrt.isalnum;KERNEL32.CompareStringA;msvcrt.isspace;msvcrt.realloc;msvcrt.isalpha;msvcrt.??3 at YAXPAX@Z;msvcrt.??2 at YAPAXI@Z;msvcrt.isdigit;msvcrt.malloc;msvcrt.free;ntdll.RtlFreeHeap;KERNEL32.TlsGetValue;wined3d.wined3d_mutex_lock;wined3d.wined3d_mutex_unlock;user32.PeekMessageW;KERNEL32.GetTickCount;KERNEL32.lstrlenA"

to get a log of the end.  (This was arrived at by starting the game,
quitting after ten seconds, analyzing the log with
tail -n 10000 log | grep Call|sed 's/(.*//;s/.*Cal| sort | uniq -c | sort -n |
awk '$1 > 200 {print $2}' | tr '\012' ';' && echo ""
adding that to the registry key, and repeating until the game ran
fast enough.)

According to the log I got, the game shuts down and all the dlls
(including ntdll) detach... then for some reason the game tries
to start again, and crashes very quickly.

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