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Tue Feb 23 11:03:59 CST 2010


0021:trace:ddraw:IDirectDrawImpl_CreateSurface
(0x195360)->(0x2f1e708,0x60021b64,(nil))
0021:trace:ddraw:IDirectDrawImpl_CreateSurface  (0x195360) Requesting surface
desc :
0021:trace:ddraw:DDRAW_dump_members  - DDSD_CAPS : DDSCAPS_COMPLEX DDSCAPS_FLIP
DDSCAPS_PRIMARYSURFACE DDSCAPS_SYSTEMMEMORY DDSCAPS_3DDEVICE 
0021:trace:ddraw:DDRAW_dump_members  - DDSD_BACKBUFFERCOUNT : 1
0021:trace:ddraw:IDirectDrawImpl_CreateSurface (0x195360): Attempt to create a
flipable primary surface without DDSCL_EXCLUSIVE set
0021:trace:seh:raise_exception code=c0000005 flags=0 addr=0x60008baa
ip=60008baa tid=0021
...

CreateSurface is rejecting surface creation with DDSCAPS_FLIP |
DDSCAPS_PRIMARYSURFACE texture capability flags set. A quick CreateSurface test
I wrote, however, shows that CreateSurface allows texture creation with
DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE if DDSCAPS_COMPLEX is also set.

If I comment out the particular flag check in IDirectDrawImpl_CreateSurface,
the crash seems to be avoided, although the game doesn't seem to render
anything, and ddraw fixmes are emitted continuously.

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