[Bug 7411] GLSL shaders work badly with fglrx

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 4 15:22:39 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=7411





--- Comment #29 from bartgenuit at gmail.com  2010-01-04 15:22:38 ---
(In reply to comment #28)
> err:d3d_shader:pixelshader_update_samplers No texture bound to sampler 3, using
> 2D isn't fglrx related. Furthermore such "hey, this, this, this and this app
> are failing on this driver" type of bugs are hard to keep track of. Since there
> is most likely not one specific thing we can change to fix all problems on
> fglrx at once I think it is better to open separate bugs reports for any other
> remaining issue.
> 
> The logic here changed a bit in the last year or two. A while ago it was like
> "oh, this guy is running fglrx, we should essentially close the bug as WONTFIX
> or INVALID", so they were burried in "this driver sucks" bugs like this one
> here. Nowadays fglrx is decently solid that it is worth looking at bugs in
> detail rather than reflexively blaming any issues on the driver.

Well, okay, I'm sorry to have posted it here then, I'm a newbie and don't now
where to post it elsewhere. But I would like to supply any information that
might help solve the issue. Could you give me any pointers where to post this
information so it can be useful to people?

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list