[Bug 19659] EverQuest 2: EQ2 Crashed shortly after entering game.
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jan 7 04:22:01 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=19659
--- Comment #22 from Stefan Dösinger <stefandoesinger at gmx.at> 2010-01-07 04:22:01 ---
It seems to me that we have 3 different crashes here.
In a few of the logfiles you have to watch out: The game seems multithreaded,
so there are a few more d3d log entries after the actual crash. I think a
+d3d,+tid log might be useful.
Can anyone try to set the DOUBLEBUFFER buffer flag in buffer_init() in
buffer.c? This is a hack that gets crysis working again - it might give hints
for this bug.
Also please make some +d3d,+tid log. It is possible that the issues are caused
by the app calling Unmap() from a different thread than map().
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