[Bug 19659] EverQuest 2: EQ2 Crashed shortly after entering game.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 7 22:33:14 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=19659





--- Comment #23 from Colin Wetherbee <cww at denterprises.org>  2010-01-07 22:33:13 ---
(In reply to comment #22)
> In a few of the logfiles you have to watch out: The game seems multithreaded,
> so there are a few more d3d log entries after the actual crash. I think a
> +d3d,+tid log might be useful.

Are there any tricks to getting this to work well with a multi-threaded app?

Also, yes, EQ2 uses a ton of threads.

> Can anyone try to set the DOUBLEBUFFER buffer flag in buffer_init() in
> buffer.c? This is a hack that gets crysis working again - it might give hints
> for this bug.
> 
> Also please make some +d3d,+tid log. It is possible that the issues are caused
> by the app calling Unmap() from a different thread than map().

Sure, I'll see what I can do.  I'm grabbing the latest git source right now.

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