[Bug 11627] Need for Speed 2 SE 3dfx demo fails to start

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 14 07:30:28 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=11627





--- Comment #18 from dthompson91 at gmail.com  2010-01-14 07:30:27 ---
(In reply to comment #17)
> (In reply to comment #16)
> > (From update of attachment 25724 [details] [details])
> > $ schedtool -a 0x1 -e wine NFS2SEA.EXE 
> > annoying spam that makes bugs harder to read, repeated many times.
> > The instruction at 0x004a8acc referenced memory at 0x00000000.
> > The memory could not be read.
> 
> dthompson91:  Please don't do that.  it makes bugs harder to read if people
> paste useless information instead of attaching it as a file.

I know I'm sorry, I mis-read a button in the attachment details section and
managed to make a 3rd comment with spam. Again, I am sorry, I knew that we
shouldn't copy and paste log output.

On a more useful note though, checking the full debug output on wine I found 2
calls with the glide wrapper accessing the frame buffer and then quickly
leading to the access violation. I tried to use the openglide drivers by
pasting them into the executable's directory, program runs fine now, but there
are graphical corruptions.

http://sourceforge.net/projects/openglide/

I'm currently testing other wrapper solutions.

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