[Bug 13251] Half Life 2 crash after "load" finish
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jan 17 02:16:12 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=13251
William J May <may.11b at runbox.com> changed:
What |Removed |Added
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CC| |may.11b at runbox.com
--- Comment #13 from William J May <may.11b at runbox.com> 2010-01-17 02:16:11 ---
I have a problem with this same description, although by "load" my case means
the "loading to game menu". Wine and Steam stay running, but the game itself
crashes to desktop. A solution to get past it was setting the -nosound option
from Steam. And then the game plays all the way through.
I just tried using 'pasuspender' to no avail. I am using PulseAudio on
Mandriva 2010. (Kernel 2.6.31.6 Wine 1.1.36 fglrx 8.68.2/9.12) And since 2009,
it copes well with Wine set to OSS.
Other games like 'Homeworld: Cataclysm' and 'F.E.A.R.' don't seem to have this
problem at all. (Wine+OSS -> PulseAudio)
Steam games maybe expect lower-level access for sound???
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