[Bug 19913] 2weistein: UseGLSL=disabled dark character with Shader Model 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 19 14:12:51 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=19913





--- Comment #6 from Jörg Höhle <hoehle at users.sourceforge.net>  2010-01-19 14:12:50 ---
Created an attachment (id=25797)
 --> (http://bugs.winehq.org/attachment.cgi?id=25797)
d3d_shader+d3d_caps log from Geheimakte2, wine.git at SM2.0 commit

With i915 Intel graphics on Ubuntu Intrepid, the same SM2.0 commit causes
Geheimakte2 Puritas Cordis to freeze screen and mouse immediately after the
intro sequence (or when loading a scene), while audio finishes playing
normally.  The work around (also valid for 1.1.36) is to disable the pixel
shader in winecfg.

"UseGLSL"="disabled" does not help here.
The normal console log shows no error. The attached log was created without
disabling the pixel shader (i.e. the app hung and was aborted with ^C).

Should I open a distinct issue for this bug as the MacOS/NVidia issue is
certainly different from this Intel i915 on Linux one about Geheimakte2 (and
from bug #19155)?

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