[Bug 21470] New: Starcraft gets slow when you select one and only one overlord

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 24 07:59:42 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=21470

           Summary: Starcraft gets slow when you select one and only one
                    overlord
           Product: Wine
           Version: 1.1.34
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: wiebe at halfgaar.net


#14373 is reported fixed, but it's not.

Starcraft becomes very slow when you select certain units, most notably 1
overlord. When you select two overlords, it's not slow and when you select one
again it's ok as well. However, if you select something else and then an
overlord, it's slow again.

Problem exists with both GDI and OpenGL renderer, but it shows very severely
only with the GL renderer (whereas gameplay is superfluent otherwise in GL
mode). Most people, especially on modern hardware, might not notice the
slowness in GDI mode, but when you're a gamer and used to snappy response, it
becomes very difficult to "micro" with that slowness.

Points from the other bug:

- It doesn't have to do with the drawing complexity of the overlord, since you
can have a million in your view and more than 1 selected and works fine.

- The new patch of Starcraft introduced CPU throttling, which doesn't help.

- Selecting the default non GL renderer doesn't solve it, it hides it on very
fast machines. Machines faster than mine, anyway.

Hardware: Dual Core Athon X2 3800+ 2 GB memory.
Linux Distro: Gentoo Linux

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