[Bug 9220] Final Fantasy 7 hangs in winmm

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 26 05:31:00 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=9220





--- Comment #16 from Jörg Höhle <hoehle at users.sourceforge.net>  2010-01-26 05:30:51 ---
comment #15 (non null dwFlags) is the same as comment #14 (no notification
support) as the only known flags control callbacks.
Unlike my hack in comment #13, a clean interim patch is for midimap to refuse
to open when dwflags != 0 (i.e. better to show a NIY FIXME than to hang).  With
that, ff7demo also proceeds to the "knight swings the sword" scene -- it is 
happy because it gets to see MIDI devices, even though it cannot open them.
I'll submit that soon while I'm still busy writing a testsuite for MIDI, fixing
several small MIDI-related errors in winmm, winealsa/oss/coreaudio and
implementing the notification.  It could help several other apps with MIDI
trouble.

Alas, ff7demo is currently unable to proceed to the 3 monsters, past the intro.
 I have no idea why it succeeded the other day.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list