[Bug 21540] New: Half-Life 2 crashes after start

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 29 17:07:37 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=21540

           Summary: Half-Life 2 crashes after start
           Product: Wine
           Version: 1.1.37
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: monraaf at gmail.com
                CC: hverbeet at gmail.com


Games such as Half-Life2, Portal and F.E.A.R. all crash after starting when
using the default fbo as OffscreenRenderingMode:

Unhandled exception: page fault on read access to 0x00000014 in 32-bit code
(0x2096a8fc)
[...]
Backtrace:
=>0 0x2096a8fc in fglrx_dri.so (+0x8978fc) (0x00000000)

This is on a Radeon HD 5750 tested with Catalyst 9.12 and 10.1. With wine
1.1.31 there are no crashes. I've bisected it down to this commit:

---------------------------------------------------------------
94d33d3e861d8e01b4edcb940e8ab1aa98359520 is first bad commit
commit 94d33d3e861d8e01b4edcb940e8ab1aa98359520
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct 20 11:05:06 2009 +0200

    wined3d: Destroy FBO entries from the context that created them.

    EXT_framebuffer_object doesn't specify if FBOs are shareable between GL
    contexts, but ARB_framebuffer_object explicitly prohibits it.

:040000 040000 74fa45b1fdd2fed692657fe264f0a3fa716a2a6b
d784dc56faeadb10a9dec8507b2f25b9dff88294 M    dlls

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