[Bug 21540] New: Half-Life 2 crashes after start
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 29 17:07:37 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=21540
Summary: Half-Life 2 crashes after start
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: monraaf at gmail.com
CC: hverbeet at gmail.com
Games such as Half-Life2, Portal and F.E.A.R. all crash after starting when
using the default fbo as OffscreenRenderingMode:
Unhandled exception: page fault on read access to 0x00000014 in 32-bit code
(0x2096a8fc)
[...]
Backtrace:
=>0 0x2096a8fc in fglrx_dri.so (+0x8978fc) (0x00000000)
This is on a Radeon HD 5750 tested with Catalyst 9.12 and 10.1. With wine
1.1.31 there are no crashes. I've bisected it down to this commit:
---------------------------------------------------------------
94d33d3e861d8e01b4edcb940e8ab1aa98359520 is first bad commit
commit 94d33d3e861d8e01b4edcb940e8ab1aa98359520
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 20 11:05:06 2009 +0200
wined3d: Destroy FBO entries from the context that created them.
EXT_framebuffer_object doesn't specify if FBOs are shareable between GL
contexts, but ARB_framebuffer_object explicitly prohibits it.
:040000 040000 74fa45b1fdd2fed692657fe264f0a3fa716a2a6b
d784dc56faeadb10a9dec8507b2f25b9dff88294 M dlls
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