[Bug 21525] Strange dark polygons near player shadow in GTA SA
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jan 30 10:00:29 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=21525
--- Comment #9 from Rico <kgbricola at web.de> 2010-01-30 10:00:27 ---
Ok, I could confirm the problem with AA enabled.
If AA is enabled, you also hit bug 14341 again.
When fbo and AA is enabled you get:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ ../../../git/dlls/wined3d/device.c / 5770
So then you probably wouldn't see the "wrong" dark polygons. There is no error
output in the case of backbuffer.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list