[Bug 21492] Creating new/opening existing project fails in WinterMute Engine

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 30 11:54:22 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=21492


Dionysius <iliotropion2006 at yandex.ru> changed:

           What    |Removed                     |Added
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                 CC|                            |stefan at codeweavers.com




--- Comment #1 from Dionysius <iliotropion2006 at yandex.ru>  2010-01-30 11:54:21 ---
740e2d403edc46529c2475d50a9ceab7c0c77f0c is first bad commit
commit 740e2d403edc46529c2475d50a9ceab7c0c77f0c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Dec 6 18:08:39 2009 +0100

    Render to fbo when the size mismatches at creation time.

    This is needed because the window(and thus the GL drawable) might be
    smaller than the D3D backbuffer. If we waited for the FBO switch until
    Present is called we'd lose data in the first frame.

:040000 040000 eb851c764f24a416c743a7151cfe2facad1d3c8e
d8c86f068aecc2c37806f6a543e2836179740eb9 M      dlls

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