[Bug 21558] Jedi Academy Segfaults

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 31 13:07:34 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=21558





--- Comment #8 from Palmer Dabbelt <palmem at comcast.net>  2010-01-31 13:07:34 ---
Created an attachment (id=25990)
 --> (http://bugs.winehq.org/attachment.cgi?id=25990)
__GL_ExtensionStringVersion=17700 WINEDEBUG=+wgl /usr/bin/wine jasp.exe 2>
/tmp/wineout

> Which is now working for me (I'll run through some more of the game, but I
> think it'll be good).  I will update the appdb when it is confirmed to work.

OK, I lied.  When running with __GL_ExtensionStringVersion=17700 (or 18500)
there are no non-static objects (so people, breakable objects, etc).

I've attached a log with WINEDEBUG=+wgl enabled.

> Your Wine is incorrectly compiled. Make sure you have all required libraries
> and programs installed. Also don't forget to add -gstabs to the CFLAGS to make
> more usable back trace.

I'll try -- I'm on arch and I can't quite figure how I should build this (I'm
running a 64-bit distro, but I believe I need a 32-bit complied wine?)

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