[Bug 23496] New: Gothic 3 - water is missing

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 4 04:08:29 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23496

           Summary: Gothic 3 - water is missing
           Product: Wine
           Version: 1.1.42
          Platform: x86-64
               URL: http://www.gothic3.com/index.php?do=097099116105111110
                    061109101100105097
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: kgbricola at web.de
                CC: hverbeet at gmail.com


Created an attachment (id=29330)
 --> (http://bugs.winehq.org/attachment.cgi?id=29330)
dirty workaround to let the water show again

The water is completely transparent after this commit, which is a regression:

4651dd86bfa0ada56dbff2aecbd90bba1c0b4f5f is the first bad commit
commit 4651dd86bfa0ada56dbff2aecbd90bba1c0b4f5f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Mar 25 22:51:24 2010 +0100

    wined3d: Implement independent color write masks.

:040000 040000 15cac9b5921acbacca205b5661b1dfbe1eebc7c7
5332a8367e523d0f62f53850eef510b44a88c647 M    dlls

This could be a driver bug or we have to set the glColorMask for index 0  or
the mixing of glColorMask and glColorMaskIndexedEXT calls is a bit tricky. I
haven't found the spec for glColorMaskIndexedEXT to have a look.

This happens with a geforce 8800gts, 195.36.24.

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