[Bug 13932] Colobot DEMO does not render properly

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 5 11:10:56 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=13932


markk at clara.co.uk changed:

           What    |Removed                     |Added
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                 CC|                            |markk at clara.co.uk




--- Comment #9 from markk at clara.co.uk  2010-07-05 11:10:55 ---
These problems are still present with Wine 1.2rc5.

I suggest changing the component of this bug to directx-d3d, and the subject to
reflect that seemingly all games using this DirectX 8 3D engine by Epsitec are
affected.

In addition to BlupiMania 2 and Colobot, Buzzing Cars and CeeBot are also
affected:
Buzzing Cars http://www.ceebot.com/buzzingcars/load-e.php
CeeBot (several variants) http://www.ceebot.com/ceebot/load-e.php

Buzzing Cars was also marketed by eGames as Wild Wheels. The Wild Wheels retail
CD-ROM has the same problems. (A trial version of Wild Wheels is available from
various web sites, which requires you do "winetricks ie6" before running it.
That's not needed for the Buzzing Cars demo.)

The graphical problems are difficult to explain, but see the attached
screenshots of the Buzzing Cars demo. The first is of the main menu screen, the
second is in-game.

Wine 1.2rc5 console output for the Buzzing Cars demo begins (the other games
have similar output):
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb38,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x12b778,0x1349a0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f014,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided

After starting to play:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Unimplemented location 0x200
for depth/stencil buffers.
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1b08c8: Surface does not
have any up to date location
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1b08c8: Surface does not
have any up to date location
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x1b08c8: Surface does not
have any up to date location
err:mmtime:TIME_MMTimeStop Timer still active?!

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