[Bug 23562] New: GL_INVALID_FRAMEBUFFER_OPERATION & GL_INVALID_VALUE errors with Paradise Quest
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jul 8 12:46:59 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=23562
Summary: GL_INVALID_FRAMEBUFFER_OPERATION & GL_INVALID_VALUE
errors with Paradise Quest
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.egames.com/game/download/paradise+quest.htm
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OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: markk at clara.co.uk
This bug applies to Paradise Quest, a game developed by I-play. A time-limited
trial version can be downloaded from
http://www.egames.com/game/download/paradise+quest.html
There are some d3d-related error messages in the console output, which
sometimes/often appear when you collect a Habitat Fragment. I didn't notice any
graphical errors in the game output however.
To reproduce, download and install the game. After installing you'll need to do
"winetricks ie6" in order for the trial front-end to work. Run the game and
play until you have collected some Habitat Fragments. I tested with Wine
1.2rc6, Xubuntu 9.10, Nvidia driver 256.35.
This console output appears on collecting a Habitat Fragment:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x82cccd0)
WINED3DFMT_B8G8R8A8_UNORM 0x0
fixme:d3d:context_check_fbo_status Depth attachment: (0x826eb90)
WINED3DFMT_D16_UNORM 0x0
err:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4525
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x82cccd0)
WINED3DFMT_B8G8R8A8_UNORM 0x0
fixme:d3d:context_check_fbo_status Depth attachment: (0x826eb90)
WINED3DFMT_D16_UNORM 0x0
err:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 3906
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElements @ drawprim.c / 46
The next four lines are repeated a total of 5 times:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x82cccd0)
WINED3DFMT_B8G8R8A8_UNORM 0x0
fixme:d3d:context_check_fbo_status Depth attachment: (0x826eb90)
WINED3DFMT_D16_UNORM 0x0
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElements @ drawprim.c / 46
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