[Bug 23562] New: GL_INVALID_FRAMEBUFFER_OPERATION & GL_INVALID_VALUE errors with Paradise Quest

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 8 12:46:59 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23562

           Summary: GL_INVALID_FRAMEBUFFER_OPERATION & GL_INVALID_VALUE
                    errors with Paradise Quest
           Product: Wine
           Version: 1.2-rc6
          Platform: x86
               URL: http://www.egames.com/game/download/paradise+quest.htm
                    l
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: trivial
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: markk at clara.co.uk


This bug applies to Paradise Quest, a game developed by I-play. A time-limited
trial version can be downloaded from
http://www.egames.com/game/download/paradise+quest.html

There are some d3d-related error messages in the console output, which
sometimes/often appear when you collect a Habitat Fragment. I didn't notice any
graphical errors in the game output however.

To reproduce, download and install the game. After installing you'll need to do
"winetricks ie6" in order for the trial front-end to work. Run the game and
play until you have collected some Habitat Fragments. I tested with Wine
1.2rc6, Xubuntu 9.10, Nvidia driver 256.35.

This console output appears on collecting a Habitat Fragment:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status     Color attachment 0: (0x82cccd0)
WINED3DFMT_B8G8R8A8_UNORM 0x0
fixme:d3d:context_check_fbo_status     Depth attachment: (0x826eb90)
WINED3DFMT_D16_UNORM 0x0
err:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 4525
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status     Color attachment 0: (0x82cccd0)
WINED3DFMT_B8G8R8A8_UNORM 0x0
fixme:d3d:context_check_fbo_status     Depth attachment: (0x826eb90)
WINED3DFMT_D16_UNORM 0x0
err:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 3906
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElements @ drawprim.c / 46

The next four lines are repeated a total of 5 times:
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status     Color attachment 0: (0x82cccd0)
WINED3DFMT_B8G8R8A8_UNORM 0x0
fixme:d3d:context_check_fbo_status     Depth attachment: (0x826eb90)
WINED3DFMT_D16_UNORM 0x0
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElements @ drawprim.c / 46

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