[Bug 21973] Fallout 3: err:d3d:resource_init Out of memory!
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jul 10 14:34:47 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=21973
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
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CC| |austinenglish at gmail.com
--- Comment #9 from Austin English <austinenglish at gmail.com> 2010-07-10 14:34:46 ---
I hit this once today in 1.2-rc7. Unfortunately, I had the crash dialog
enabled, and I couldn't dismiss it manually to get a good backtrace.
I tried again now, and instead of a crash, I got:
fixme:d3d:context_check_fbo_status Depth attachment: (0x1db078)
WINED3DFMT_D24_UNORM_S8_UINT 1024x1024
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElements @ drawprim.c / 46
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x391d1840)
WINED3DFMT_R16G16B16A16_FLOAT 960x600
fixme:d3d:context_check_fbo_status Depth attachment: (0x1db078)
WINED3DFMT_D24_UNORM_S8_UINT 1024x1024
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElements @ drawprim.c / 46
filling the terminal, and the game slows to a crawl (fractions of a
frame/second), with a black screen (though I can see ammo counts/health/etc.).
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