[Bug 11354] Complex Shader Distance Error - EverQuest2.

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 10 19:13:45 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=11354





--- Comment #21 from Joni L-H <jonilh at gmail.com>  2010-07-10 19:13:45 ---
(In reply to comment #19)
...
> Strange.  My complex shaders work fine with Shaders 1.0 in the latest Wine. :-\
> 
> (They also work fine with Shaders 3.0.)

Its only sever been sertan textures for me that mess up with Complex shader
distance turn up.
Some rock textures in Kunark Timorous Deep.
Some Wall textures in Freeport.
The ground texture in one of the suburbs of Freeport.
and so on..Loks about like this:
http://i29.photobucket.com/albums/c293/suprscotte/ShadError.png

Ubuntu 10.04 64bit
Wine 1.2rc7
Nvidia Geforce 8600GT 512MB NVIDIA Driver Version:195.36.24
OffScreenRenderingMode -> fbo

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