[Bug 22476] No sound in application

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 11 17:50:37 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22476





--- Comment #14 from Raymond <superquad.vortex2 at gmail.com>  2010-07-11 17:50:36 ---
(In reply to comment #10)
> If the capture test fails that means that oss doesn't support float for
> capture. However rendering sound might still work. What happens on the render
> test with oss only?

Did the render test implemented to play audio ?


GetDevicePeriod() return the defaultdeviceperiod and minimumdeviceperiod

Most likely 3.000 ms is not any valid  device period for OSS since the fragment
size of OSS is power of two



./wine dlls/mmdevapi/tests/mmdevapi_test.exe.so render
AL lib: alsa.c:925: set format = 2
render.c:119: Returned periods: 20.00000 ms 3.00000 ms
render.c:129: Tag: fffe
render.c:130: bits: 32
render.c:131: chan: 2
render.c:132: rate: 44100
render.c:133: align: 8
render.c:134: extra: 22
render.c:139: Res: 32
render.c:140: Mask: 3
render.c:141: Alg: FLOAT
render.c:200: Returned latency: 5.00000 ms
render: 44 tests executed (0 marked as todo, 0 failures), 0 skipped.
AL lib: ALc.c:2039: alcCloseDevice(): destroying 1 Context(s)

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