[Bug 23578] Team Fortress 2: Significant lag disrupts gameplay...
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jul 11 21:38:58 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=23578
--- Comment #25 from Professor Sock, of St. Trinians. <an.unwashed.stripy.stocking at gmail.com> 2010-07-11 21:38:57 ---
(In reply to comment #23)
> Can anyone confirm this happens while playing online only? Does disabling sRGB
> sampling (http://bugs2.winehq.org/attachment.cgi?id=18409) make any difference?
> Is it possible to reproduce this with a timedemo?
Confirmed. I recorded demos until I caught the bug, replayed and the cpu load/
framerate death happens again at the exact same point when the demo is replayed
offline.
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