[Bug 23599] Texture problems in Deus Ex 2: invisible war

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 12 13:48:16 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23599





--- Comment #4 from Marc Dequènes (Duck) <duck at duckcorp.org>  2010-07-12 13:48:16 ---
You were right, enabling s3tc resolved the problem in the menu, so it is fully
usuable now. I was able to start a new games, and the HUD is displayed better,
but still the environment is hidden, a grey gradation instead of pitch black
(look at the screenshot).

There are tons of errors like this:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElements @ drawprim.c / 46
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status     Color attachment 0: (0x1868c0)
WINED3DFMT_B8G8R8A8_UNORM 640x480
fixme:d3d:context_check_fbo_status     Depth attachment: (0x185f40)
WINED3DFMT_D24_UNORM_S8_UINT 640x480

In case it is a fbo-related problem in the driver, i switched back to
backbuffer, to get a similar but no so greyish result, and tons of:
fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list