[Bug 23406] Chrome: multiplayer frequently freezes when loading a new map or disconnecting

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 16 01:36:22 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23406





--- Comment #1 from GyB <gyebro69 at gmail.com>  2010-07-16 01:36:20 ---
Created an attachment (id=29628)
 --> (http://bugs.winehq.org/attachment.cgi?id=29628)
rzipped +sync,+winsock traces (uncompressed 2.4 Mb)

I attach a +sync,+winsock log when running the demo in 1.2-rc7 (my IP address
is intentionally xx-ed out in the log). The freezing always occurs when
disconnecting from the server.

The last lines of the log show:

trace:winsock:WS_bind socket 0398, ptr 0x14958098 { family AF_INET, address
77.xxx.xxx.xxx, port 93 }, length 16
warn:winsock:WS_bind     failure - errno = 13
warn:winsock:wsaErrno errno 13, (Permission denied).

Am I right the game tries to bind to a low port (93) which is not allowed to a
normal user on Linux? 
Fyi, the freezing doesn't happen when running the game as root (not
recommended).

Is there any other solution to this other than running Wine as root?

Admin, please feel free to close this bug as INVALID if that's appropriate.

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