[Bug 23578] Team Fortress 2: Significant lag disrupts gameplay...

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 16 06:48:24 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23578





--- Comment #53 from Kfir Itzhak <mastertheknife at gmail.com>  2010-07-16 06:48:23 ---
(In reply to comment #52)
> 
> It'd be nice if someone could get cooperation from Valve and maybe see a diff
> between the Steam versions before and after the Engie update, I imagine that
> would help pinpoint the issue. We know that this affects all Steam games, not
> just TF2.
> 
> This issue _did_ exist before, but it would just slow down for three or four
> seconds at a time and come right back, so it was negligible. Perhaps Valve has
> greatly increased the aggressiveness of the scan?

I doubt we will get any help from Valve, They only support Windows and Mac at
this time.

Has anyone confirmed that it really exists on all Source engine games and not
just TF2?

I think the solution is to find the slow function(s) and try to optimize those
functions to be more efficient, or perhaps make those functions run slower, it
seems its like a loop eating CPU, but if we add a small sleep after every loop
iteration, TF2 should run better.

Such a patch probably won't be merged into wine, but it should be a nice fix
for us TF2 users.

If anyone knows what is the slow function(s) causing the slowdown, please let
me know and i will try working around the slowdown.

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