[Bug 13019] Half-Life(CS 1.6): SoundBlaster Live - microphone output harshy and chopped

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 18 11:52:23 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=13019





--- Comment #15 from Maciej Habant <lays25 at o2.pl>  2010-07-18 11:52:22 ---
http://wklej.org/id/366015/txt/ (the log file was too big to attach it)

This is the output of the "WINEDEUG=+wave wine Steam.exe" command (I launched
CS1.6 from Steam and started the microphone test).

I don't know if anything can be made out of that so put in other words, the
sound configuration used is as follows:

Hardware acceleration - Emulation (also tested with Full)
Default polling frequency = 44100
Bits per sample - 16

Please forgive me if I did anything wrong. And if I did, please explain what to
do exactly.

Also, what is this and what to do with that?

if (TRACE_ON(wave))
    ALSA_TraceParameters(hw_params, sw_params, FALSE);

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