[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 28 12:20:14 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=9210


François Gouget <fgouget at codeweavers.com> changed:

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                 CC|                            |fgouget at codeweavers.com




--- Comment #42 from François Gouget <fgouget at codeweavers.com>  2010-07-28 12:20:13 ---
I'll just repeat what I heard from the experts (so don't ask me to explain).
The reason for the 'No Pixel Shader 2.0' error would be that the NVidia
proprietary driver reports the pixel size to be 63.75 instead of 64 as expected
by 3DMark.

Note that the error also happens with the Intel driver which means this may be
a general issue where OpenGL's and Direct3D's idea of where a pixel starts and
stops differs.

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