[Bug 23012] New: Black sky in Gothic 3

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 2 13:52:58 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23012

           Summary: Black sky in Gothic 3
           Product: Wine
           Version: 1.1.38
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: kgbricola at web.de


Created an attachment (id=28523)
 --> (http://bugs.winehq.org/attachment.cgi?id=28523)
black sky

The sky in Gothic 3 (v1.72) is black with nvidia 8800GTS (195.36.24),
wine-1.2-rc2-111-g9aa9a12. I haven't tried the demo, yet (need to download that
first). 

This is a regression caused by commit:
af7dfcd378739127c50aa95ce40b13eb3d1950cf is the first bad commit
commit af7dfcd378739127c50aa95ce40b13eb3d1950cf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Feb 3 18:17:58 2010 +0100

    wined3d: Do not preload surfaces when attaching them to an FBO.

    Just make sure the texture is allocated, so we have something to attach.
Note
    also that context_apply_attachment_filter_states() runs under the GL lock,
so
    preloading resources is actually unsafe there.

:040000 040000 a5b33a88b1083522cd572e82b6cd2d8ad8a61929
e0f98f84e49335d45deea11a36598e052e9e02d5 M    dlls

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