[Bug 11021] Unable to launch Universal Combat

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 4 22:57:18 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=11021


Austin English <austinenglish at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #10019|0                           |1
        is obsolete|                            |
  Attachment #10186|0                           |1
        is obsolete|                            |
  Attachment #10309|0                           |1
        is obsolete|                            |
  Attachment #15953|0                           |1
        is obsolete|                            |




--- Comment #19 from Austin English <austinenglish at gmail.com>  2010-06-04 22:57:18 ---
Created an attachment (id=28569)
 --> (http://bugs.winehq.org/attachment.cgi?id=28569)
backtrace in git

Backtrace:
=>0 0x7e791995 D3DXAssembleShader+0x85(data="vs_1_1
dcl_position v0
dcl_color v3
dcl_texcoord v7
dcl_texcoord1 v9
dp4 r0.x, v0, c0 
dp4 r0.y, v0, c1 
dp4 r0.z, v0, c2 
dp4 r0.w, v0, c3 
mov oPos, r0
mad r1.w, r0.w, c4.x, -c4.y
add r0.w, -r1.w, v3.w
min oD0.w, r0.w, v3.w
mov oD0.xyz, v3
mov oT0, v7
mov oT1, v9
", data_len=0x010a, defines=(nil), include=(nil), flags=0, shader=0x32f5ac,
error_messages=(nil)) [/home/austin/wine-git/dlls/d3dx9_36/shader.c:509] in
d3dx9_36 (0x00000000)
0x7e791995 D3DXAssembleShader+0x85
[/home/austin/wine-git/dlls/d3dx9_36/shader.c:509] in d3dx9_36: movl   
$0x0,0x0(%edx)
509        wpp_messages_size = wpp_messages_capacity = 0;

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