[Bug 11021] Unable to launch Universal Combat

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 5 13:10:26 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=11021





--- Comment #21 from Austin English <austinenglish at gmail.com>  2010-06-05 13:10:25 ---
(In reply to comment #20)
> Created an attachment (id=28583)
 --> (http://bugs.winehq.org/attachment.cgi?id=28583) [details]
> Allow NULL error_messages parameter
> 
> > 509        wpp_messages_size = wpp_messages_capacity = 0;
> 
> Hmm, can't be that instruction the culprit. You could try this patch instead.
> Now I'm downloading the game, I'll give it a run later. Thanks for the report
> BTW.

Still crashes. You only need d3dx9_36, btw. I'm attaching the new backtrace.
It's not in d3dx9, but does show:
fixme:d3dx:D3DXCreateTextureFromFileA (0x1b8030, "pte3\\ptetex\\water1r.tga",
0xdcccb8): stub
fixme:d3dx:D3DXCreateTextureFromFileA (0x1b8030,
"pte3\\ptetex\\Waterbump3.tga", 0xdcccc4): stub
fixme:d3dx:D3DXCreateTextureFromFileA (0x1b8030, "pte3\\ptetex\\cloudsP.tga",
0xdcce04): stub
err:d3dx:assemble_shader Asm reading failed

right before the crash.

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