[Bug 22329] Supreme Commander 2: Does not start with built in d3dx
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 8 08:49:57 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22329
Matijn Woudt <tijnema at gmail.com> changed:
What |Removed |Added
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CC| |tijnema at gmail.com
--- Comment #4 from Matijn Woudt <tijnema at gmail.com> 2010-06-08 08:49:57 ---
(In reply to comment #1)
> The lines:
>
> fixme:d3dx:D3DXGetShaderConstantTableEx (0x30dd140, 0, 0x1f0f564): semi-stub
> fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x6412f70)->((nil), 0): stub
> fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x6412f70)->((nil),
> 0x1f0f474, 0x1f0f3e0): stub
>
> seem to describe the heart of the problem. Generating a +d3dx trace is probably
> a good idea.
I have just sent in a set of 4 patches for GetConstant and GetConstantDesc.
Please retest with these patches applied.
http://www.winehq.org/pipermail/wine-patches/2010-June/089388.html
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