[Bug 20799] (not a Wine bug) Multiple games using OpenAL freezes/crashes during the startup

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 12 16:39:01 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=20799





--- Comment #87 from Chris <chris.kcat at gmail.com>  2010-06-12 16:39:00 ---
> ~/.alsoftrc made Mirrors Edge and even Unreal Tournament 3 running! I went bit
> further, because pulse in not popular in wine(i guess), so my ~/.alsoftrc
> consist of following two lines only:
> 
> [general]
> drivers = alsa
> 
> I hope that's OK - being more strict than author suggest ;)

That's fine. :) The next version of OpenAL Soft should fix this issue, BTW.

> Few points:
> 
> i] When pulse is used, i get in console:
> 
>  socket(): Address family not supported by protocol
> 
> i track it down and it's printed when alcOpenDevice is used with pulse. But
> seeing this line in wine output made me think about some networking issue.

It's probably PulseAudio (or some lower level interface) printing that out.
FWIW, Wine output will tend to start with fixme: or err: (or warn: or
trace:..), and OpenAL with start with AL lib:, and ALSA will start with ALSA
lib:. Very few places in Wine will just blurt out a warning/error like that.

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