[Bug 23274] New: Jedi Knight: Dark Forces II screen blue-tearing when picking up an item

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 20 04:11:05 CDT 2010


           Summary: Jedi Knight: Dark Forces II screen blue-tearing when
                    picking up an item
           Product: Wine
           Version: 1.1.28
          Platform: x86
               URL: http://www.filefront.com/845549/jedidemo.exe
        OS/Version: Linux
            Status: NEW
          Keywords: download, regression
          Severity: normal
          Priority: P2
         Component: directx-ddraw
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: wylda at volny.cz
                CC: hverbeet at gmail.com
            Blocks: 22684

Created an attachment (id=29010)
 --> (http://bugs.winehq.org/attachment.cgi?id=29010)
Savegame - standing before gun

When an weapon is picked up, screen should go into faint blue for fraction of a
second (verified on windows). Instead, on weapon pickup screen is choppy with
"blue-belt" moving from top-down.

Regression test between 1.1.27 and 1.1.28 reveal:

commit ecd2dc7603382388665daa83a60fa0e4a5eadb38
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Aug 14 09:23:25 2009 +0200

    wined3d: Make RTL_READTEX the default rendertarget locking method.

    For most cards this should make more sense than RTL_READDRAW, even if e.g.
    surface_upload_data() has some room for improvement.

:040000 040000 cc7143b222409b613cb6a8d2299fd6119daa71e1
1f23cb38ca38458424babb6bdbed76b40ec5b6bf M      dlls

Correct behavior can be tested on top of 1.1.28 with "winetricks
rtlm=readdraw". Things got worse around bug 22684. As this is underlying
problem, i make this one as blocker for 22684.

Steps to reproduce:
 1. Set windowed mode 800x600
 2. Download and install
 3. There is savegame before gun, to test pickup
 4. In game don't checks 3d acceleration

Note: Unfortunately putting back readdraw makes game menu somewhat unreadable,
but working.

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