[Bug 23274] Jedi Knight: Dark Forces II screen blue-tearing when picking up an item

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 22 12:48:10 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23274


Roderick Colenbrander <thunderbird2k at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |thunderbird2k at gmail.com




--- Comment #5 from Roderick Colenbrander <thunderbird2k at gmail.com>  2010-06-22 12:48:10 ---
(In reply to comment #2)
> (In reply to comment #1)
> > Created an attachment (id=29061)
 --> (http://bugs.winehq.org/attachment.cgi?id=29061) [details] [details]
> > Hack to fix the issue
> > 
> That code has issues. E.g. it does a potentially needless readback of the
> drawable and kicks out the drawable location for no good reason.

I just wanted to isolate the issue for him first and make sure RealizePalette
wasn't again messing things up again. There has been several issues he had in
this game which I and others weren't able to reproduce which made debugging
quite hard. The real fix I was planning was similar to what you did but I
didn't want to add it during the code freeze for 1.2-rc1, so I left this area
alone.

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