[Bug 23386] New: TF2 throws pixel shader 1.1 error when started with -dxlevel 9

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 26 01:24:14 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23386

           Summary: TF2 throws pixel shader 1.1 error when started with
                    -dxlevel 9
           Product: Wine
           Version: 1.2-rc4
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: cookiecaper at gmail.com


If I start TF2 with the option -dxlevel 9, the splash screen renders, and then
the game closes and an error message that says something like "Your graphics
hardware must support pixel shader 1.1 to play this game!" occurs.

It works completely fine with -dxlevel 81.

I've had this error for years, but I've been hearing more and more people talk
about playing with dxlevel 9 recently, claiming it runs great or even better
than dxlevel 81.

I have tried a new prefix, a new Steam directory, running inside and outside my
32-bit chroot, and none of these things have changed anything.

I am running ArchLinux with kernel 2.6.34, nvidia 256.35, GeForce GTX 285, but
as I said, I've had this trouble for years, even when using different nvidia
cards (previously had a 7900GTO). Through all the WINE updates, everything,
this has stayed constant. I'm currently running a version from git compiled
yesterday.

I'll attach a couple of snippets from a Steam run for your examination. Thanks
for looking, and thanks to everyone in IRC who helped, especially kevlarman.

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