[Bug 23406] New: Chrome: multiplayer frequently freezes when loading a new map or disconnecting

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 27 08:06:34 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23406

           Summary: Chrome: multiplayer frequently freezes when loading a
                    new map or disconnecting
           Product: Wine
           Version: 1.2-rc5
          Platform: x86
               URL: http://www.gamershell.com/download_4645.shtml
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com


Created an attachment (id=29173)
 --> (http://bugs.winehq.org/attachment.cgi?id=29173)
standard console log

In the multiplayer mode of the game Chrome, Wine frequently freezes either when
the game loading a new map or when disconnecting from the server. Both the
Steam version of the game and the demo shows the same issue.

How to reproduce the problem in the demo:

Install the demo, start it by ChromeNet.exe. Select 'Multiplayer' from the
menu, then 'Join net game'. The demo contains only 5 maps, so there is a slight
chance you can connect to one of the servers. The maps in the demo are:
Loomia2, Narrow, Skirmish, Soilent, and Trench3. 
After successfully connecting you can play a bit (if you like it), then choose
Quit game...the game gets unresponsive and hangs.

I attached a console log, unfortunately it doesn't show any relevant
information.

These are the last lines of messages from the game itself (crash.log):
Creating client - port:27015
[CSocket::Bind]: <bind> error: WSAEACCES
[CClient::CClient]: UDP socket bind failed
[JAVA_CreateClient]: client crash

Link to the multiplayer demo added to URL.

Fedora 13 x86
Wine-1.2-rc5 (clean install without dll overrides)

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