[Bug 19913] 2weistein: UseGLSL=disabled dark character with Shader Model 2.0
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 29 16:12:47 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=19913
--- Comment #12 from Jörg Höhle <hoehle at users.sourceforge.net> 2010-06-29 16:12:46 ---
Stefan,
>I suspect the slowdown is caused by ce42470138a4805dce509a1fa806c8880530f324,
>but I'd appreciate an independent bisect to confirm this.
sorry to come back that late on this wish. Now I've performed some measurements
using WINEDEBUG=+fps with Lego Star Wars 2
commit cantina desert intro scene1
after 50 30 22-40 38-41
before 33-44 18-21 13-35 40 fps
1.1.39 33- 19 13-80 22
That one commit indeed causes a significant slow down in numbers, even though
the visual difference is hardly noticeable.
But there must be some other slowdown between that commit and wine-1.1.39 that
curiously affects only "scene1", i.e. when starting to play the first level,
past the intro.
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