[Bug 20669] Certain objects found in game cause EQ2 to crash.

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 3 20:39:24 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=20669


Colin Wetherbee <cww at denterprises.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefan at codeweavers.com




--- Comment #9 from Colin Wetherbee <cww at denterprises.org>  2010-03-03 20:39:23 ---
I've run a regression test for this and come up with the following commit as
being the culprit.  This is the same commit that came up as being bad for bug
#19659, and it leads me to believe both bugs are caused by the same issue.  In
bug #19659, Stefan suggests getting a +d3d,+tid log.  I guess that's the next
step, then.

014c4bfc70a4d4e60f033d579d1be13a46f65170 is the first bad commit
commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 9 18:40:57 2009 +0200

    wined3d: Save some memory in vertex buffers.

    In most cases we're fine with the vbo and glMapBuffer and never use the
actual
    heap memory copy. Try to stick to just the vbo copy and avoid allocating
the
    extra heap memory. In case it is needed(emulation or vertex conversion),
fall
    back to the old double buffering mode.

:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
0447d35c1e1a2037a962b49802a03a9dad1bf59e M    dlls

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