[Bug 20669] Certain objects found in game cause EQ2 to crash.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 4 02:52:45 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=20669


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




--- Comment #11 from Stefan Dösinger <stefandoesinger at gmx.at>  2010-03-04 02:52:45 ---
The buffer_map entry TRACE is printed, but the one where it prints the returned
address isn't. So it is crashing somewhere in this function. The backtrace
doesn't contain any helpful infos. Did you compile wine without debug symbols?
You can also try to add extra traces to buffer_map in dlls/wined3d/buffer.c to
find the crashing line of code.

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