[Bug 21608] EVE Online ship icon rendering broken

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 7 00:31:43 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=21608





--- Comment #17 from N3o <diafoirus at gmail.com>  2010-03-07 00:31:43 ---
(In reply to comment #13)
> (In reply to comment #12)
> > ****** Reporting fixed on Wine 1.1.40 ********
> 
> That's nice to hear, but also somewhat suspicious, since no commits went in
> between 1.1.39 and 1.1.40 that look likely to have fixed this. If it's not too
> much trouble, would you (or anyone else affected by this) mind running a
> (reverse) regression test to determine the commit that fixed this?

Anton Vorobyov confirmed the bisect on his coment:
http://bugs.winehq.org/show_bug.cgi?id=21608#c3 :

Bisect :

af7dfcd378739127c50aa95ce40b13eb3d1950cf is the first bad commit
commit af7dfcd378739127c50aa95ce40b13eb3d1950cf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Feb 3 18:17:58 2010 +0100

    wined3d: Do not preload surfaces when attaching them to an FBO.

    Just make sure the texture is allocated, so we have something to attach.
Note
    also that context_apply_attachment_filter_states() runs under the GL lock,
so
    preloading resources is actually unsafe there.

:040000 040000 a5b33a88b1083522cd572e82b6cd2d8ad8a61929
e0f98f84e49335d45deea11a36598e052e9e02d5 M    dlls

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