[Bug 21515] VENDOR_WINE vs VENDOR_ATI with xf86-video-ati

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 9 03:55:07 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=21515





--- Comment #121 from P.Panon <ppanon at shaw.ca>  2010-03-09 03:55:06 ---
Looking at the DRI Radeon feature page, it's pretty impressive how many
rectangles are now green after the Feb. 28 update and how quickly the remaining
blocks are cycling from red through orange to yellow.

I did notice a bunch of the following entries in the d3d_caps trace I got when
trying to run 3DMark2001:

trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat (0x169e88)-> (STUB) (Adptr:0,
DevType:(2,WINED3DDEVTYPE_REF), AdptFmt:(112,WINED3DFMT_B5G6R5_UNORM),
Use:(0,0,0), ResTyp:(3,WINED3DRTYPE_TEXTURE),
CheckFmt:(827611204,WINED3DFMT_DXT1))
trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x169e88): Reporting 1 adapters
trace:d3d_caps:CheckTextureCapability [FAILED]
trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat [FAILED] - Texture format not
supported
trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat (0x169e88)-> (STUB) (Adptr:0,
DevType:(2,WINED3DDEVTYPE_REF), AdptFmt:(112,WINED3DFMT_B5G6R5_UNORM),
Use:(0,0,0), ResTyp:(3,WINED3DRTYPE_TEXTURE),
CheckFmt:(827611204,WINED3DFMT_DXT1))
trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x169e88): Reporting 1 adapters
trace:d3d_caps:CheckTextureCapability [FAILED]
trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat [FAILED] - Texture format not
supported
fixme:d3d:debug_d3dusagequery Unrecognized usage query flag(s) 0x2
trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat (0x169e88)-> (STUB) (Adptr:0,
DevType:(2,WINED3DDEVTYPE_REF), AdptFmt:(112,WINED3DFMT_B5G6R5_UNORM),
Use:(2,WINED3DUSAGE_DEPTHSTENCIL,0), ResTyp:(1,WINED3DRTYPE_SURFACE),
CheckFmt:(72,WINED3DFMT_D24_UNORM_S8_UINT))
trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x169e88): Reporting 1 adapters
warn:d3d_caps:IWineD3DImpl_CheckDepthStencilMatch (0x169e88)-> (STUB) (Adptr:0,
DevType:(2,WINED3DDEVTYPE_REF), AdptFmt:(70,WINED3DFMT_B5G6R5_UNORM),
RendrTgtFmt:(70,WINED3DFMT_B5G6R5_UNORM),
DepthStencilFmt:(48,WINED3DFMT_D24_UNORM_S8_UINT))
trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x169e88): Reporting 1 adapters
trace:d3d_caps:IWineD3DImpl_CheckDepthStencilMatch (0x169e88) : Formats matched
fixme:d3d:debug_d3dusagequery Unrecognized usage query flag(s) 0x2
trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat (0x169e88)-> (STUB) (Adptr:0,
DevType:(2,WINED3DDEVTYPE_REF), AdptFmt:(112,WINED3DFMT_B5G6R5_UNORM),
Use:(2,WINED3DUSAGE_DEPTHSTENCIL,0), ResTyp:(1,WINED3DRTYPE_SURFACE),
CheckFmt:(19,WINED3DFMT_D32_UNORM))
trace:d3d_caps:IWineD3DImpl_GetAdapterCount (0x169e88): Reporting 1 adapters
trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat [FAILED] - No depthstencil
support
fixme:d3d:debug_d3dusagequery Unrecognized usage query flag(s) 0x2


According to http://www.gamasutra.com/features/20051228/sherrod_01.shtml, DXT1
is a texture compression format that is supposed to be available in OpenGL, so
perhaps that's just not implemented in Wine yet. I did say earlier that I
thought those missing figures could be due to textures not being loaded and
this looks like a possible reason.

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