[Bug 22000] Gallium + Indexed rendering = Null pointer dereference

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 12 11:09:57 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=22000





--- Comment #5 from Austin English <austinenglish at gmail.com>  2010-03-12 11:09:57 ---
(In reply to comment #4)
> Partially fixed. The bad indices were an internal Mesa issue and I've already
> committed a fix, but the segfaults remain. There's definite heap corruption
> during the d3d9 tests, during context destruction. Steam straight-up segfaults
> while trying to launch Civ4. I think the two are related and have the same
> origin, but I haven't nailed it down yet.

Have you tried running with 'WINEDEBUG=+heap make device.ok' ?

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