[Bug 22031] New: Age Of Empires III regression: Sound is muted once the game is started

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 13 16:42:34 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=22031

           Summary: Age Of Empires III regression: Sound is muted once the
                    game is started
           Product: Wine
           Version: 1.1.35
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jorl17.8 at gmail.com
                CC: m.b.lankhorst at gmail.com


(Affects versions from 1.1.35 and on)

Age Of Empires III's sound works great out of the game itself (read: playing).
All the sound effects, everything works. However, once the game starts, sound
goes completely mute and doesn't come back (ie: ending the game and going back
to the menu doesn't bring the sound back).

Regression testing made me believe that it was a dsound bug, so I found this
commit:

commit 317d95a9db5337c19a12a24a21502f4b44e8d8a9
Author: Maarten Lankhorst <m.b.lankhorst at gmail.com>
Date:   Wed Dec 9 16:58:04 2009 +0100

    dsound: Clean up DSPROPERTY_Description1.

As to 'why' it happens, I have no clue, but I may try to help debugging it. In
advance, let me warn you that I am quite busy nowadays and won't have any
'free' time for the next 3-4 weeks. After that, I'll be more available.



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