[Bug 19803] Lord of the Rings Online crashes when loading if Texture Detail is set higher than Very Low

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 20 01:14:45 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=19803





--- Comment #8 from Eric Sandall <sandalle at sourcemage.org>  2010-03-20 01:14:44 ---
(In reply to comment #7)
> From the sound of this wine isn't detecting the correct amount of graphics
> memory so uses the default. Unfortunately LotRO doesn't gracefully exit when it
> runs out of graphical memory.
> 
> Setting the VideoMemorySize reg key normally clears these problems up (in my
> experience, I'm advocate for LotRO over at Codeweavers).

When using Dungeons & Dragons Online: Eberron Unlimited
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=2910 ) or
Lord of the Rings Online: Shadows of Angmar
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=4891), I have
the VideoMemory set as per the recommendations. The game still crashes even
with Very Low, it just takes much longer. Memory leak? The higher the Textures
we set the faster it crashes, and even more so if you transfer zones a lot
(e.g. entering/exiting buildings).

Also, DDO is now free to play: http://www.ddo.com/ddosupport/download-ddo

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