[Bug 22478] Major performance drop in King's Bounty games with shadows enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 2 15:40:02 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22478





--- Comment #21 from Roderick Colenbrander <thunderbird2k at gmail.com>  2010-05-02 15:40:01 ---
Created an attachment (id=27678)
 --> (http://bugs.winehq.org/attachment.cgi?id=27678)
Possible fix?

I think the issue is that context_acquire(CTXUSAGE_CLEAR) already binds an FBO
for us and we are doing a redundant bind (which at least for this game, it is
the only thing I have installed at the moment) binds another FBO which I guess
is expensive.

Taking out the redundant fbo bind restores the performance for me. Originally I
copied this FBO code from color_fill_fbo to fix test failures in a test I
wrote. This particular test still passes (E.g. try to call ClearSurface through
ColorFill->Blt->blit_shader->ClearSurface or call it directly from ColorFill to
see the incorrect colors in the d3d9 color_fill_test due to lack of a
context_attach_surface_fbo).

Hopefully this is the right fix.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list