[Bug 22498] Stuttering sound when playing HoMM3

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 8 03:03:16 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22498





--- Comment #19 from Deomid Ryabkov <myself at rojer.pp.ru>  2010-05-08 03:03:15 ---
(In reply to comment #18)
> As you can see , the latency of oss emulation is much lower than the alsa
> driver

that may or may not be responsible for slight latency between action and sound
effect in the game but that's actually not what i'm complaining about here.

> 
> Are you using dmix ? 

not a slightest idea :) this is Ubuntu 10.04, FWIW. but the problem was
originally found on 9.04. there is nothing in ~/.asoundrc.

> 
> aplay -v -D default any.wav

had to lame --decode an mp3 to get a reasonable test wav file.
sound is playing fine, no problems:

rojer at nbx:~/Local/Audio$ aplay -v -D default test.wav 
Playing WAVE 'test.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Stereo
ALSA <-> PulseAudio PCM I/O Plugin
Its setup is:
  stream       : PLAYBACK
  access       : RW_INTERLEAVED
  format       : S16_LE
  subformat    : STD
  channels     : 2
  rate         : 44100
  exact rate   : 44100 (44100/1)
  msbits       : 16
  buffer_size  : 22050
  period_size  : 5512
  period_time  : 125000
  tstamp_mode  : NONE
  period_step  : 1
  avail_min    : 5512
  period_event : 0
  start_threshold  : 22050
  stop_threshold   : 22050
  silence_threshold: 0
  silence_size : 0
  boundary     : 1445068800
^CAborted by signal Interrupt...

> 
> The major problem of winealsa.drv is waveout/wavein/dsoutput/capture ignore any
> error returned by alsa-lib functions

what are you looking for, anyway? have you looked at what my fix does?
i didn't find it just by chance, i spent some time digging up and remember that
the problem with the logic was quite obvious at the time.

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