[Bug 22498] Stuttering sound when playing HoMM3
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 8 03:03:16 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22498
--- Comment #19 from Deomid Ryabkov <myself at rojer.pp.ru> 2010-05-08 03:03:15 ---
(In reply to comment #18)
> As you can see , the latency of oss emulation is much lower than the alsa
> driver
that may or may not be responsible for slight latency between action and sound
effect in the game but that's actually not what i'm complaining about here.
>
> Are you using dmix ?
not a slightest idea :) this is Ubuntu 10.04, FWIW. but the problem was
originally found on 9.04. there is nothing in ~/.asoundrc.
>
> aplay -v -D default any.wav
had to lame --decode an mp3 to get a reasonable test wav file.
sound is playing fine, no problems:
rojer at nbx:~/Local/Audio$ aplay -v -D default test.wav
Playing WAVE 'test.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Stereo
ALSA <-> PulseAudio PCM I/O Plugin
Its setup is:
stream : PLAYBACK
access : RW_INTERLEAVED
format : S16_LE
subformat : STD
channels : 2
rate : 44100
exact rate : 44100 (44100/1)
msbits : 16
buffer_size : 22050
period_size : 5512
period_time : 125000
tstamp_mode : NONE
period_step : 1
avail_min : 5512
period_event : 0
start_threshold : 22050
stop_threshold : 22050
silence_threshold: 0
silence_size : 0
boundary : 1445068800
^CAborted by signal Interrupt...
>
> The major problem of winealsa.drv is waveout/wavein/dsoutput/capture ignore any
> error returned by alsa-lib functions
what are you looking for, anyway? have you looked at what my fix does?
i didn't find it just by chance, i spent some time digging up and remember that
the problem with the logic was quite obvious at the time.
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