[Bug 20799] Multiple games using OpenAL freezes/crashes during the startup

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 8 08:38:23 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=20799





--- Comment #58 from Raymond <superquad.vortex2 at gmail.com>  2010-05-08 08:38:23 ---
(In reply to comment #56)
> Thanks Chris & Raymond!
> As per Raymond, there isn't much to do for me and only proper way should be,
> that wine in case of OpenAL where game requests HW acceleration wine replays
> "sorry, i don't have one, but go with SW...(fallback to SW)"?? Am i correct?

>> which enables "full" audio
acceleration when ALSA doesn't have mmap. Before then, a device without mmap
automatically fell back to "Emulation" for audio acceleration.

Unfortunately it seem that none of wine developer have a sound card which
support hardware acceleartion (e.g. Sound Blaster ! Live, ...

Standard Hardware acceleration : enable secondary buffer but disable any vendor
specific acceleration such as EAX

alsa driver support mmap is not any hardware acceleration , hardware
acceleration is the secondary hardware buffer 

i.e. the sound card have to support 16 voices and hardware volume control for
each voice

http://git.alsa-project.org/?p=alsa-tools.git;a=blob;f=hwmixvolume/README

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